PACCO
Flag Football Rules
Revised
– September, 2004
Forward
The
PACCO flag football league was founded in 1980 to provide recreation and
fellowship for PACCO members. The
purpose of these rules is to increase enjoyment of the game by providing a
common basis for play.
These
rules were developed primarily for the post-season tournament. Teams should also follow these rules during
regular-season games, but may modify the rules as necessary if both captains
agree to the changes. In particular,
the rules in Section 8, Officials and Their Duties, will usually be relaxed for
regular season games. Instead, players
may officiate the game themselves or designate substitutes to be officials.
If
you have any questions about these rules or suggested improvements, please
contact your coach or the PACCO flag football coordinator.
Contents
1. Objectives
2. Playing
Field
3. Equipment
4. Players
5. Before
the Game Begins
6. The
Game
6.1. Time
Factors
6.2. Downs
and series of downs
6.3. Snaps
6.4. Hand
offs and passes
6.5. Screening
/ Blocking
6.6. Ball
ready for play, live ball, and dead ball
6.7. Punts
6.8. Touchback
6.9. Scoring
6.10.
Tie-breaking procedure
1
Objectives
PACCO
flag football is a game between two teams of eight players, of whom four at
most are males. The teams play in
agreement with these rules on a regulation field. The object of each team is to win by scoring more points.
2
Playing Field
The field shall be a rectangular area with a length of
8-=100 yards plus 10-yard end zones and a width of 45-50 yards. In case of facility limitations, the length
and width may be modified.
The lines bounding the sides and the end zones shall be
out-of-bounds in their entirety.
Soft pylons shall be placed at the four intersections of the
goal ines and side lines.
3
Equipment
Ball. The ball shall
be covered with leather, plastic, or rubber and meet the recommendations for
size and shape for regulation football.
Each team shall supply a legal ball and use it when in possession of the
ball during the game. The referee shall
be the sole judge of any ball offered for play and may change the ball.
Flags. Each player on the field shall wear a belt
at the waistline with two flags attached by Velcro. There shall be a flag on each side of the body. Each flag shall hang from the waist at least
14 inches. Flags shall be at least 2
inches wide and 16 inches long. Players
shall not wrap, tie, or secure the flags to the uniform or belt other than by
Velcro. Foul: Illegal equipment
Markers.
Two small, soft objects shall be used to mark the line of scrimmage and the
line to gain in a series of downs.
Illegal equipment. No player wearing illegal equipment shall be
permitted to play. Illegal equipment
shall include (a) helmets, (b) padded uniforms, (c) shoulder ads, (d) hard
substance on the hands, wrist, forearms, or elbows, (e) metal or other hard
substance projecting from a player’s person or clothing, (f) metal shoe cleats,
and (g) equipment that would confuse or endanger other players. For players who handle the ball, illegal
equipment shall also include (h) shorts with pickets and (i) clothing or
attachments that tend to conceal the ball or flags by closely resembling them
in color. Foul: Illegal equipment.
4
Players
Roster. Each team shall consist of eight players plus
substitutes. No more than four males per team shall play on the field at a
time. A team must have at least size
players to start a game.
Substitution. Players may be substituted freely between
downs. Teams shall not use substitution
to deceive an opponent. Foul: Unsportsmanlike conduct.
5
Before the
Game Begins
Playing conditions.
The PACCO flag football coordinator, with advice from the captains, shall
decide if weather or other conditions make the field unsuitable for play. If so, the game shall be postponed or
canceled, (For regular-season games,
the home-team captain shall decide if weather conditions are not suitable for
playing and inform the visiting-team captain if so.)
Coin toss. Before the start of the game, the referee
shall toss a coin in the presence of opposing team captains. Before tossing the coin, the referee shall
designate which captain shall call the fall of the coin. The captain winning the toss shall choose
one of the following options: (a) to start the first half on offense or
defense, (b) to designate which goal to defend in the first half, or (c) to
first choose either of the previous two options at the start of the second
half. If the winner of the toss
chooses option (a) or (b), then the loser shall have the option (a) or (b) that
remains. If the winner chooses option
(c), then the loser shall choose between option (a) or (b), and the winner
shall have the option (a) or (be) that remains. For the second half, the captains shall have options (a) and (b)
as described above except that the order of choosing shall be reversed.
Ball placement at start of play. Each half shall start with the ball on the
20-yard line. There shall be no
kickoff.
6
The Game
6.1.
Time
factors
Halves.
The playing time shall consist of two halves. Each half shall consist of 40 minutes plus seven plays. During the 40-minute portion of the half,
the clock shall only be stopped for time-outs and injuries. A play started before the end of a 40-minute
period shall continue until the ball is dead.
If a penalty is accepted for a foul by either team on the last down of a
40-minute period, the half shall be extended by one play. There shall be a 10-minute intermission
between halves.
Seven-play period. Extra-point plays and plays with an assessed
penalty without loss of down shall not count as a play for the seven-play
period. Punts shall count as
plays. If during the second seven-play
period it is not possible for the team with fewer points to win, the game shall
end.
Shortening of game. Anytime during the game, the playing time
may be shortened by mutual agreement of the opposing captains and the
referee. When weather conditions are so
hazardous, the referee shall delay or suspend the game.
Time-outs. Each team shall be allowed one, 1-minute
time-out per half.
Delaying the start of a half. At the beginning of each half, each team
shall have its players on the field for the opening play at the scheduled time,
and all players shall have their flags in legal position. Foul:
Not ready at start of half.
Delay of game. The following are delay-of-game fouls: (a)
consuming more than 25 seconds in putting the ball in play after it is ready
for play and (b) deliberately advancing a ball after it is dead. If a team fails to play within two minutes
after being ordered to do so by the referee, the team shall forfeit the game.
6.2.
Downs and series of downs
The team in
possession of the ball shall have a series of four consecutive downs to advance
10 yards (the “line to gain”); otherwise, possession of the ball shall pass to
the other team. A down may be repeated
if provided for by the rules. The most
forward point of the ball when declared dead between the goal lines shall be
the determining point in establishing distance gained or lost by either team in
a down. An exception is that when the
ball becomes dead due to deflagging, the ball carrier’s hips shall be the
determining point.
A new series of downs
shall be awarded (a) at the beginning of a half, (b) when a team moves the ball
past the line to gain at the end of one of the downs in a series, including the
result of any penalties, (c) or the defensive team has gained possession of the
ball.
6.3.
Snaps
All
plays from scrimmage shall be started by legal snap approximately equidistant
to the side lines. The ball shall not
be snapped until it is ready for play.
The snapper, after assuming position for the snap and adjusting the
ball, shall not simulate the beginning of play until the ball is snapped. Throwing the ball from an upright position
shall be an acceptable snap. The ball
shall be snapped in a direction perpendicular to the line of scrimmage. When the ball is snapped, all offensive
players shall be inbounds, and at least four players on the offense shall be on
the line of scrimmage. The offensive
players shall remain stationary at least one second before the snap, except for
one player who may be in motion. A
player in motion shall not be in motion towards the opponent’s goal line and
shall be at least 2 yards behind the line of scrimmage when the ball is
snapped. No offensive player on the
line of scrimmage shall receive the snap.
Foul: Illegal procedure.
Players
shall not cross the line of scrimmage before the snap. Foul: Offsides.
6.4.
Hand
offs and passes
Hand offs. A ball carrier may hand the ball backward at
any time. No player shall hand the ball
forward unless both teammates are behind the line of scrimmage. Foul:
Illegal forward pass.
Backward passes.
A ball carrier may pass the ball backward at any time. A backward pass may be caught in flight by
any player and advanced. A backward
pass that goes out-of-bounds between goal lines shall belong to the team last
in possession of the ball at the out-of-bounds spot. If out-of-bounds behind a goal line, a touchback (if the team
last in possession is not defending the goal) or a safety (if the team last in
possession is definding the goal) shall be declared.
Forward passes. Before possession has changed, a forward
pass may be thrown provided the ball, when it leaves the passer’s hand, is
behind the line of scrimmage. Only one
forward handoff or pass is permitted during a down. The passer shall not intentionally throw the ball to the
ground. Foul: Illegal forward pass.
A forward pass shall
be completed when caught by any player of the passing team who is not
out-of-bounds and has one foot inbounds; the ball shall continue in play. All players of both teams shall be eligible
to catch a pass. If the pass is caught
simultaneously by opponents, the ball shall become dead and belong to the
passing team at spot of simultaneous catch.
A forward pass shall be incomplete when it (a) touches the ground, (b)
goes out-of-bounds, (c) is caught by a player who has one foot on the ground
out-of-bounds, or (d) is caught by a player who went out-of-bounds, unless the
ball was touched by an opponent. An
incomplete forward pass shall belong to the passing team at the previous spot
unless position is lost on downs.
Pass
interference.
Any contact initiated by a player that interferes with an eligible
receiver during a legal forward pass shall be pass interference unless the
players are each making a simultaneous and bona fide attempt to catch, touch,
or bat the ball. Foul: Pass interference
Quarterback
Running:
The quarterback can run with the ball an
unlimited number of downs, however, the maximum yardage gained beyond the line
of scrimmage per run is capped to the first down marker.
6.5.
Screening
Screening
behind the line of scrimmage: Screening is
obstructing an opponent and shall only be permitted by offensive players behind
their line of scrimmage (considered a block – see below).
-
Blockers must position themselves with
their shoulders square to the charging defensive player.
-
-
Blockers must hold their elbows and
knees in, and keep their hands and arms behind their backs and inactive. Foul: Illegal procedure.
-
-
Blockers shall not contact charging defensive players by moving
sideways into the charging defender or sticking out their arms or legs. Foul:
Illegal procedure.
-
-
Charging defensive players shall avoid contact with players who
are screening legally with their bodies squared up and their hands and arms
behind their backs. The onus is on the charging defensive player to
avoid contact. The rushers will be
penalized when contact is made with screeners, as long as, the screener keeps
arms/hands behind their back and do not lean/lunge into the rusher. Foul:
Illegal procedure.
-
-
Charging defensive players must avoid
contact with players who are screening legally.
Screening down field. During a passing
down, offensive players shall not screen or pick a defensive player down
field. Offensive players shall avoid
defensive players while running their patterns. Teammates of the ball carrier shall not interfere in any way with
opposing players’ attempts to deflag the ball carrier past the line of
scrimmage or after a change of possession.
Foul: Illegal screen.
6.6.
Ball
ready for play, live ball, and dead ball
Ball
ready for play. The ball shall be ready for play when
the referee spots the ball and blows a whistle to signal that the ball is ready
for play. The referee shall not signal
that the ball is ready for play until all players are within 10 yards of the
ball.
Live
ball. The ball shall be
live (or in play) from the time the ball is snapped until lthe ball is declared
dead.
Dead
ball. A live ball shall
become dead and the down shall end when
(a) the ball goes
out-of-bounds,
(b)
Any part of the ball carrier’s body touches out-of-bounds,
(c)
Any part of the ball carrier’s body other than the ball carrier’s hand
or foot touches the ground,
(d)
A touchdown, extra point, safety, or touchback is made,
(e) During an extra point play, the
defensive team obtains possession of the ball,
(f) A player of the punting team recovers a
punt,
(g) An untouched, punted ball comes to
rest and no player attempts tot recover it,
(h) A forward pass is incomplete,
(i) A forward pass is caught
simultaneously by opposing players
(j)
A backward pass, fumble, or snap touches the ground,
(k) A ball carrier is deflagged,
(l)
A ball carrier who is missing a flag comes into possession of the ball,
(m) A punted ball touches the ground
after touching a player, or
(n) An official inadvertently blows the whistle.
6.7.
Punts
When
a punt is to be made, the offensive team shall announce its intention to punt
before the ball is ready for play. The
receiving team shall have at least five players on the line of scrimmage. Those five players shall not move from their
position during the punt. Foul: Illegal
procedure.
The
punter must punt the ball immediately after receiving the snap. Foul: Delay of game.
A
punted ball that is caught or cleanly recovered off the ground by a player on
the receiving team shall continue in play.
No player of the kicking team shall hinder a receiving player’s attempt
to catch a punt if the punt goes past the line of scrimmage. Foul:
Interfering with a punt catch.
There shall be no fair catches.
If the ball is dropped by a player of the receiving team, the ball shall
be dead at the spot where it was touched.
When a punt bounces off a player of the receiving team, the ball may be
caught by a member of either team and advanced. A punted ball that is first touched by the punting team shall be
dead and spotted either where the ball was touched or where it touched the
ground, whichever is more advantageous to the receiving team.
6.8.
Touchback
A
touchback in when (a) a punted ball goes out-of-bounds through the receiving
team’s end zone, (b) a player from the kicking team catches a punt in the
receiving team’s end zone, (c) a player from the receiving team catches a punt
in the receiving team’s end zone and is deflagged, downs the ball, or fumbles
the ball without having left the end zone, or (d) a defensive player catches a
fumble or intercepts a pass in the defensive team’s end zone and downs the ball
or is deflagged there.
After
a touchback, the ball is place at the 20-yard line and is in possession of the
team that defends the end zone where the touchback occurred.
6.9.
Scoring
Points:
Touchdown by a female 7
Touchdown by a male 6
Extra point by a female 2
Extra point by a male 1
Safety 2
Exceptions
(1) If
the line of scrimmage is within 10 yards of the opposing team’s goal line, and
a male scores a touchdown on a running play, only 5 points shall be awarded,
(2) If
a touchdown (or extra point) is scored by a female who received a backward pass
past the line of scrimmage from a male teammate, only 6 points (o 1 point)
shall be awarded.
(3) If
a female passed a ball forward for a touchdown (or extra point), 7 points (or 2
points) shall be awarded
Touchdown. A touchdown is when a player with the ball
in possession advances so that the player’s hips break the vertical plane
passing through the opponent’s goal line, or a ball is caught in the air in the
opponent’s end zone.
Extra point. After a touchdown is scored, an extra
point(s) shall be attempted from the 3-yard line.
Safety.
A safety occurs when (a) a player carries the ball across the goal line that
the player defends, and while still in the player’s possession, the ball id
declared dead in the end zone, (b) a player fumbles the ball in the end zone
that the player defends (except for certain cases during a punt, in which case
a touchback is declared instead), and (c) an offensive player commits a foul,
the penalty would be measured from a spot within the end zone that the player
defends, and the penalty is accepted by the defensive team. (Exception: When a player intercepts a pass
or catches a punt between the 5-yard line and the player’s goal line, the
player’s momentum carries him into the end zone the player defends, and the
player makes no attempt to advance the ball from the end zone, the ball shall
be spotted at the point where the ball was caught.) After a safety, the team that scored the safety shall have
possession of the ball and begin a new series of downs at its 20-yard line.
6.10.
Tie-breaking
procedure
When
a game ends in a tie score, the two captains shall be brought together for a
coin toss. The winner of the coin toss shall choose which team first has
possession of the ball or which goal both teams shall defend while on
defense. The loser of the coin toss
shall have the remaining option.
The
ball shall be placed at mid-field, and the team that has possession of the ball
first shall have four downs to try to score a touchdown and extra point. After four downs or the extra point play,
the other team shall also have four downs to score. The team with the most points shall win the game.
If
neither team scores, the team with the deepest penetration (after any of the
four downs including penalty yards) shall win.
If both teams score the same number of points or achieve the same depth
of penetration, the tie-breaking procedure shall be repeated with the coin
toss.
An
interception shall result in the end of the four-down series for an offensive
team. The deepest penetration prior to the interception shall be used in
determining the winner if both teams score the same number of points in the
tiebreaker.
7
Conduct of
Players
The following types
of conduct are fouls:
Acting in an unsportsmanlike
manner. Players shall not
taunt or verbally or physically abuse other players. Players shall not hurdle, clip, trip, block, or tackle other
players. Players shall not use abusive
or insulting language. Substitutes
shall not interfere with plays. Teams
shall not place players near the sideline who were not within 10 yards of the
ball when it was declared ready-for-play.
There shall be no unnecessary roughness. Players shall not pretend to pull a flag to cause an inadvertent
whistle. Teams and players shall not
commit unfair acts. Teams and players
shall not conserver or consume playing time by unfair tactics. Players shall
not commit fouls to prevent the opposing team from easily scoring. Players shall not intentionally commit a
foul when their team has little or nothing to loas. Any foul shall be changed to unsportsmanlike conduct if committed
as described above. Players who
repeatedly act in an unsportsmanlike manner shall be suspended indefinitely
from playing PACCO flag football.
Helping the runner. The ball carrier shall not hold a teammate
or be held, pushed, or pulled by a teammate.
Holding.
While attempting to remove a flag, defensive players shall not intentionally
hold obstruct the ball carrier.
Illegal deflagging. A player shall not remove the flag of an
opposing team’s player who does not have possession of the ball.
Protecting the flag. The ball carrier shall not obstruct a
defensive player’s attempt to pull the flags by guarding the flags with hands,
arms, or the ball or by lowering the shoulders.
Roughing the quarterback. No player shall touch the quarterback above
the waist while the quarterback is throwing or just after the quarterback has
thrown a pass.
Running out of control. The ball carrier shall not run out of
control near other players, deliberately run into a defensive player, or
initiate contact with a defensive player who has established position.
Stripping the ball.
A player may not touch the ball or hands or arms of another player who has possession
of or is bobbling the ball. Exception:
Two players may make a simultaneous and bona fide attempt to catch or knock
down a passed ball.
Violating the bubble zone. The bubble zone is a circle that is centered
around the ball before it is snapped and that has a radius of 2 yards. No defensive player or offensive ball
carrier shall enter the bubble zone until the snapper leaves it. The snapper shall not be eligible to receive
a pass until the snapper leaves the bubble zone.
8
Officials and
Their Duties
General. The officials shall be the referee, umpire,
and linesman when three officials are used and the line judge when four are
used. All officials shall have
concurrent jurisdiction over any foul, and each shall share responsibility for
the proper conduct of the game and enforcement of the rules.
All
officials shall carry a whistle. The
official who is covering the runner shall be primarily responsible for sounding
the whistle when the ball becomes dead.
Sounding the whistle shall be done quickly and loudly to stop
action. The referee shall sound a
whistle to indicate that the ball is ready for play.
When
an official sees a foul, the official shall throw a foul marker, note the spot
of the foul, and note the spot where the run ended. The official shall continue to attend to other assigned duties
while the ball is alive. When the down
ends, the referee shall be informed of the foul. The referee shall announce the
foul before explaining the options to the offended captain.
If
there is a difference of opinion, testimony, or interpretation, the referee
shall make the final decision.
Referee. The referee shall have general supervision
and control of the game, be the final authority for the score, be sole judge of
forfeiture of the game by rule, administer penalties, and decide upon all
matters not specifically placed under the jurisdiction of the other
officials.
Before
a game, the referee shall inspect the field and discuss any ground rules with
the captains and other officials.
After
each time-out and before play is resumed, the referee shall make sure that both
teams and all officials are ready.
The
referee’s normal position shall be behind and to the side of the team on
offense for all plays except punts. For
punts, the referee shall be behind the punt returners.
Umpire. The umpire shall have primary jurisdiction
over the legality of equipment and keep the game time if there is no line
judge. During each play, the umpire
shall be particularly responsible for observing line play, but shall also cover
open play that develops after linesmen make their initial charge. The umpire’s normal position shall be behind
the team on defense for all plays except punts. Umpires shall adjust their position to the defensive formation
and avoid interfering with the vision or movement of defensive players. For a punt, the umpire shall be on the line
of scrimmage.
Linesman. The linesman shall have primary
responsibility over the line of scrimmage, but shall also cover open play that
develops on the linesman’s side of the field.
The linesman shall assist the referee in marking the progress of the
ball and keep an accurate count of the downs.
The linesman’s normal position shall be on the line of scrimmage, but
well clear of all players.
Line
judge. The line judge
shall have primary jurisdiction over the timing of the game and shall act for
the referee on downfield play. The line
judge’s normal position I son the side of the field opposite the linesman,
either on the line of scrimmage or on the defensive team’s side of the field.
9
Enforcement of
Penalties
Procedure
after a foul. When
a dead-ball foul occurs, the officials shall stop further play, if any. A
dead-ball foul is one that occurs after the ball is dead and before or during a
snap (or the kick during a punt). When a live-ball foul occurs, the play shall
continue as if no foul were committed. After a foul occurs, the referee shall
notify the offended team's captain of the options and administer the penalty.
The offended team's captain may decline a penalty.
The Table
of Fouls and Penalties lists the fouls, their penalties, and where in the rules
the foul is described.
Multiple
fouls. When a
dead-ball foul follows a live-ball foul, the penalties shall be administered
separately and in the order of occurrence.
When both teams commit live ball fouls during the same live ball period
and (a) there is no change of team possession or (b) there was a change of team
possession and the team in possession at the end of the down had fouled prior
the final change of possession, the penalties shall cancel and the down shall
be replayed. If both teams foul during a down in which there is a change of
possession, the team last gaining possession may retain the ball if that team
did not foul prior to the final change of possession, and it declined the
penalty for its opponent's foul. When the same team commits two or more
live-ball fouls, only one penalty may be chosen. Exception: Unsportsmanlike conduct fouls are administered separately.
Special
enforcement rules. Penalty
yardage shall be reduced as necessary to prevent ball from being spotted past
the offending team's 1-yard line. If a player in the offended team's end zone
commits a foul that would normally be enforced where the foul occurred, the
penalty yardage is marked from the goal line. When the ball changes possession
during a play, and then the team that comes into possession of the ball commits
a live-ball foul, they shall keep possession of the ball and have 10 yards to
gain for a first down after the penalty is administered. If a team commits an
unsportsmanlike-conduct foul during a play in which the opposing team scores a
touchdown or extra point, the offending team shall be penalized when the next
series of downs begins.

* Unsportsmanlike
conduct (1st
offense) à Player expelled
until change of possession.
** Unsportsmanlike
conduct (2nd offense)
à
Player ejected from game